KhronosGroup / KhronosGroup/UnityGLTF

PBRGraph Transmission not working in mobile screens

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Dominant language
C#
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Description

Hi,
We are working with PBR shader and have seen Shader working perfectly in the editor, but after building it to android devices, we found that the Transmission option not working. Please find attachments

- **Editor:** [https://drive.google.com/file/d/137ws_m3pJHHuWzzsiYaIx2m-IrVBWq-q/view?usp=share_link](https://drive.google.com/file/d/137ws_m3pJHHuWzzsiYaIx2m-IrVBWq-q/view?usp=share_link)
- **Mobile Screen:** [https://drive.google.com/file/d/1ikT8zZID1da3pGeqx6oOvplyraSem81-/view?usp=share_link](https://drive.google.com/file/d/1ikT8zZID1da3pGeqx6oOvplyraSem81-/view?usp=share_link)

The model that we are loading has KHR Textures with a transmission map in it

Contributor guide

No contributing guide indexed for this repository

Research direction

No source files or tests are named. Start by reproducing the PBR transmission case from the issue on an Android build and compare it with the editor result and attached screenshots. Done means the transmission map renders correctly on the affected mobile screens.

Written by the indexing model from the issue text.

Assessment

Tech stack
android, csharp, unity
Domain
computer-graphics, mobile-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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