KhronosGroup / KhronosGroup/UnityGLTF
PBRGraph Transmission not working in mobile screens
- Dominant language
- C#
- Stars
- 2.2k
- Forks
- 536
- PR merge metrics
- No merged PRs in 30d
Description
Hi,
We are working with PBR shader and have seen Shader working perfectly in the editor, but after building it to android devices, we found that the Transmission option not working. Please find attachments
- **Editor:** [https://drive.google.com/file/d/137ws_m3pJHHuWzzsiYaIx2m-IrVBWq-q/view?usp=share_link](https://drive.google.com/file/d/137ws_m3pJHHuWzzsiYaIx2m-IrVBWq-q/view?usp=share_link)
- **Mobile Screen:** [https://drive.google.com/file/d/1ikT8zZID1da3pGeqx6oOvplyraSem81-/view?usp=share_link](https://drive.google.com/file/d/1ikT8zZID1da3pGeqx6oOvplyraSem81-/view?usp=share_link)
The model that we are loading has KHR Textures with a transmission map in it
Contributor guide
No contributing guide indexed for this repository
Research direction
No source files or tests are named. Start by reproducing the PBR transmission case from the issue on an Android build and compare it with the editor result and attached screenshots. Done means the transmission map renders correctly on the affected mobile screens.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android, csharp, unity
- Domain
- computer-graphics, mobile-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100