KhronosGroup / KhronosGroup/UnityGLTF

Runtime async export ?

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#651 2 comments 0 reactions 0 assignees View on GitHub
Dominant language
C#
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Forks
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Description

Hi,

Actually app freeze (and sometimes app crash) when we try to export glb.

Have you planned to make export async ?

Contributor guide

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Research direction

The issue does not name files, tests, or an export entry point. Start by locating the runtime GLB export path and determine how it currently performs work on the application thread. Done means export no longer freezes the app and does not trigger the reported crashes, with async behavior defined and covered by verification.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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