KhronosGroup / KhronosGroup/UnityGLTF
Runtime async export ?
Open
- Dominant language
- C#
- Stars
- 2.2k
- Forks
- 536
- PR merge metrics
- No merged PRs in 30d
Description
Hi,
Actually app freeze (and sometimes app crash) when we try to export glb.
Have you planned to make export async ?
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue does not name files, tests, or an export entry point. Start by locating the runtime GLB export path and determine how it currently performs work on the application thread. Done means export no longer freezes the app and does not trigger the reported crashes, with async behavior defined and covered by verification.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100