KhronosGroup / KhronosGroup/UnityGLTF
How to export GLB files through "SaveGLBToByteArray" method ?
Open
- Dominant language
- C#
- Stars
- 2.2k
- Forks
- 536
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Description
Hi,
I want export glb files in a webgl project. I tried method “SaveGLBToByteArray”,but nothing happened.
Can anyone point me at the steps to solve it please ?
Contributor guide
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Research direction
Start by locating the SaveGLBToByteArray entry point in the UnityGLTF repository and reproduce the call in a WebGL project. Trace what happens when the method is invoked, then document the required steps or identify the failure so that a GLB byte array can be successfully exported.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100