KhronosGroup / KhronosGroup/UnityGLTF

How to export GLB files through "SaveGLBToByteArray" method ?

Open
#645 2 comments 0 reactions 0 assignees View on GitHub
Dominant language
C#
Stars
2.2k
Forks
536
PR merge metrics
No merged PRs in 30d

Description

Hi,
I want export glb files in a webgl project. I tried method “SaveGLBToByteArray”,but nothing happened.

Can anyone point me at the steps to solve it please ?

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by locating the SaveGLBToByteArray entry point in the UnityGLTF repository and reproduce the call in a WebGL project. Trace what happens when the method is invoked, then document the required steps or identify the failure so that a GLB byte array can be successfully exported.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.