KhronosGroup / KhronosGroup/UnityGLTF

Can't load on android 9 device.

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#617 4 comments 0 reactions 0 assignees View on GitHub
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C#
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Description

I put my .glb files on http server, and download on android's Application.persistentPath. the file can download and store successfully, but when l use GLTFComponent.load to load the glb file, but it doesn't show anything. I have testted it successfully in unity editor.
I also switch to other plugins, GLTFUtility and glFast, it occur the same proplem. So, if any one can help me, I'll be very appreciae.

Contributor guide

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Research direction

Start by reproducing GLTFComponent.load on an Android 9 device with a downloaded .glb in Application.persistentPath, then compare it with the successful Unity Editor case. Check whether the asset loads and displays on the device; the issue is done when the downloaded model renders successfully on Android 9.

Written by the indexing model from the issue text.

Assessment

Tech stack
android, unity
Domain
game-dev, mobile
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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