KhronosGroup / KhronosGroup/UnityGLTF
Can't load on android 9 device.
- Dominant language
- C#
- Stars
- 2.2k
- Forks
- 536
- PR merge metrics
- No merged PRs in 30d
Description
I put my .glb files on http server, and download on android's Application.persistentPath. the file can download and store successfully, but when l use GLTFComponent.load to load the glb file, but it doesn't show anything. I have testted it successfully in unity editor.
I also switch to other plugins, GLTFUtility and glFast, it occur the same proplem. So, if any one can help me, I'll be very appreciae.
Contributor guide
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Research direction
Start by reproducing GLTFComponent.load on an Android 9 device with a downloaded .glb in Application.persistentPath, then compare it with the successful Unity Editor case. Check whether the asset loads and displays on the device; the issue is done when the downloaded model renders successfully on Android 9.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android, unity
- Domain
- game-dev, mobile
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100