KhronosGroup / KhronosGroup/UnityGLTF

Enable submeshes to be separate GameObject's again

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#511 1 comment 1 reaction 1 assignee Claimed by @hybridherbst View on GitHub
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C#
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Description

Our application would like the ability to toggle submesh visibility similar to Babylon.js. It would be good if there was an import option added to be able to choose whether submeshes are combined into one mesh, or treated as separate meshes/GameObjects. Unity also has the ability to choose this in asset import settings.

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