KhronosGroup / KhronosGroup/UnityGLTF

Add Documentation for ShaderRetention

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#505 0 comments 2 reactions 1 assignee Claimed by @hybridherbst View on GitHub
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C#
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Description

I figured out by trial and error that the alternative to trying to create one's own materials to retain shaders is to add the ShaderRetention scene to a build, but as far as I can tell, this isn't documented anywhere.

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