KhronosGroup / KhronosGroup/UnityGLTF

Import Animation .glb files to existing GLTF model?

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#450 9 comments 0 reactions 1 assignee Claimed by @hybridherbst View on GitHub
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Description

I'm wondering if there is support and/or sample scenes for importing separate animation .glb files at runtime and applying them to an existing GLTF model component in the scene?
Thanks!

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