KhronosGroup / KhronosGroup/UnityGLTF

Texture LOD Support

Open
#435 0 comments 0 reactions 1 assignee Claimed by @hybridherbst View on GitHub
Dominant language
C#
Stars
2.2k
Forks
536
PR merge metrics
No merged PRs in 30d

Description

It would be great if the GLTF could specify multiple sizes of textures, and the importer could load the appropriate LOD. Additionally, it would be nice to be able to specify platform specific encodings

Contributor guide

No contributing guide indexed for this repository

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.