KhronosGroup / KhronosGroup/SPIRV-Tools

Enable EliminateDeadnterfaceComponents on compute stages

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component:optimization enhancement
Dominant language
C++
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Avg merge
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Merged PRs (30d)
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Description

Context: #4984

This pass can restricts on which stages it is run to prevent any interface issue between pipeline stages. Compute shaders being standalone, we should be able to allow this pass for compute shaders too without causing issues.

Contributor guide

Open the contributing guide

Research direction

Start with issue #4984 and locate the EliminateDeadInterfaceComponents pass and its stage restrictions in SPIRV-Tools. Verify how compute stages are handled and define completion as allowing the pass for standalone compute shaders without creating interface issues between pipeline stages.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
compilers
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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