KhronosGroup / KhronosGroup/SPIRV-Tools
Enable EliminateDeadnterfaceComponents on compute stages
Open
component:optimization
enhancement
- Dominant language
- C++
- Stars
- 1.4k
- Forks
- 709
- Avg merge
- 1d 22h
- Merged PRs (30d)
- 28
Description
Context: #4984
This pass can restricts on which stages it is run to prevent any interface issue between pipeline stages. Compute shaders being standalone, we should be able to allow this pass for compute shaders too without causing issues.
Contributor guide
Research direction
Start with issue #4984 and locate the EliminateDeadInterfaceComponents pass and its stage restrictions in SPIRV-Tools. Verify how compute stages are handled and define completion as allowing the pass for standalone compute shaders without creating interface issues between pipeline stages.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- compilers
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100