KhronosGroup / KhronosGroup/SPIRV-Guide
Add Chapter - Using Debug info
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@spencer-lunarg is already working on this.
Since Sep 6, 2024.
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- Dominant language
- GLSL
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Description
Things like OpLine, OpSource, NonSemantic.Shader.DebugInfo.100, etc are designed to allow SPIR-V generators to add this information into the SPIR-V and then allow tooling to retrieve this information to help map back information from the SPIR-V
It would be useful to have some examples for both
- How to add to your SPIR-V (for code generators)
- How to parse the data out of SPIR-V (for tools)
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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