KhronosGroup / KhronosGroup/SPIRV-Cross
HLSL: Implement hull shader
Open
enhancement
- Dominant language
- GLSL
- Stars
- 2.5k
- Forks
- 713
- Avg merge
- 2d 18h
- Merged PRs (30d)
- 16
Description
This issue has no description.
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue has no body, files, tests, or entry points. Start by reviewing the SPIRV-Cross codebase and its existing shader-language support to define the hull-shader scope; the completion criteria require clarification from maintainers.
Written by the indexing model from the issue text.
Assessment
- Domain
- compilers
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100