KhronosGroup / KhronosGroup/SPIRV-Cross

HLSL: Implement geometry shaders

Open
#904 3 comments 5 reactions 0 assignees View on GitHub
enhancement
Dominant language
GLSL
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Forks
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Avg merge
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Merged PRs (30d)
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Description

This issue has no description.

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue has no description, named files, tests, or entry points. Start by surveying SPIRV-Cross's shader translation architecture and existing HLSL support, then identify the geometry-shader scope and relevant validation tests before defining what completion would require.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
15/100

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