KhronosGroup / KhronosGroup/SPIRV-Cross
HLSL: Implement geometry shaders
Open
enhancement
- Dominant language
- GLSL
- Stars
- 2.5k
- Forks
- 713
- Avg merge
- 2d 18h
- Merged PRs (30d)
- 16
Description
This issue has no description.
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue has no description, named files, tests, or entry points. Start by surveying SPIRV-Cross's shader translation architecture and existing HLSL support, then identify the geometry-shader scope and relevant validation tests before defining what completion would require.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100