KhronosGroup / KhronosGroup/SPIRV-Cross
[MSL] Metal Multi-View Rendering
- Dominant language
- GLSL
- Stars
- 2.5k
- Forks
- 713
- Avg merge
- 2d 18h
- Merged PRs (30d)
- 16
Description
When converting to MSL with multiview enabled, should amplification_id be used instead of layer rendering?
https://developer.apple.com/documentation/metal/render_passes/improving_rendering_performance_with_vertex_amplification?language=objc
Contributor guide
No contributing guide indexed for this repository
Research direction
Start with the linked Apple Metal documentation on vertex amplification and compare its amplification_id approach with the issue's current layer-rendering behavior. Determine the intended multiview semantics for MSL, then define the implementation scope and a regression test that demonstrates the accepted behavior.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100