KhronosGroup / KhronosGroup/SPIRV-Cross

[MSL] Metal Multi-View Rendering

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help wanted
Dominant language
GLSL
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Description

When converting to MSL with multiview enabled, should amplification_id be used instead of layer rendering?

https://developer.apple.com/documentation/metal/render_passes/improving_rendering_performance_with_vertex_amplification?language=objc

Contributor guide

No contributing guide indexed for this repository

Research direction

Start with the linked Apple Metal documentation on vertex amplification and compare its amplification_id approach with the issue's current layer-rendering behavior. Determine the intended multiview semantics for MSL, then define the implementation scope and a regression test that demonstrates the accepted behavior.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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