KhronosGroup / KhronosGroup/SPIRV-Cross
[HLSL] Option for treat all textures as texture arrays.
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- Dominant language
- GLSL
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Description
d3d does not provide the ability to specify an array slice when creating a non-arrayed texture view from an arrayed texture. If hlsl will treat all textures as texture arrays, the d3d limitation can be bypassed since I can always create an arrayed view with a single array slice:
d3d_view_desc->Dimension = TextureArray;
d3d_view_desc->TextureArray.MostDetailedMip = mip_level;
d3d_view_desc->TextureArray.MipLevels = mip_level_count;
d3d_view_desc->TextureArray.FirstArraySlice = array_slice;
d3d_view_desc->TextureArray.ArraySize = 1;
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing how SPIRV-Cross represents HLSL textures and views, then compare that path with the d3d_view_desc->TextureArray fields described in the issue. Determine the design needed for an option that treats every texture as an array, and define completion as supporting single-slice arrayed views without breaking existing texture handling.
Written by the indexing model from the issue text.
Assessment
- Domain
- compilers
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 30/100