KhronosGroup / KhronosGroup/SPIRV-Cross
GLSL: I/O block array flattening
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question
- Dominant language
- GLSL
- Stars
- 2.5k
- Forks
- 713
- Avg merge
- 2d 18h
- Merged PRs (30d)
- 16
Description
It's needed when flattening I/O blocks in a geometry/tessellation shader.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by locating the GLSL I/O block flattening path for geometry and tessellation shaders, then establish the expected behavior for array flattening; done means that behavior is supported and covered by the relevant tests.
Written by the indexing model from the issue text.
Assessment
- Domain
- compilers
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100