KhronosGroup / KhronosGroup/OpenXR-Tutorials
Chapter 3 can't make the session enter into ready mode in Meta Quest3
- Dominant language
- C++
- Stars
- 135
- Forks
- 27
- PR merge metrics
- No merged PRs in 30d
Description
My debug device information is follow:
ro.product.system_ext.device]: [eureka]
[ro.product.system_ext.manufacturer]: [Oculus]
[ro.product.system_ext.model]: [Quest 3]
[ro.product.system_ext.name]: [eureka]
[ro.product.vendor.brand]: [oculus]
[ro.product.vendor.device]: [eureka]
[ro.product.vendor.manufacturer]: [Oculus]
[ro.product.vendor.model]: [Quest 3]
[ro.product.vendor.name]: [eureka]
[ro.product.vendor_dlkm.brand]: [oculus]
[ro.product.vendor_dlkm.device]: [eureka]
[ro.product.vendor_dlkm.manufacturer]: [Oculus]
version information:
ro.vendor.build.version.sdk]: [34]
[ro.vendor_dlkm.build.version.incremental]: [51154110164300520]
[ro.vendor_dlkm.build.version.release]: [14]
[ro.vendor_dlkm.build.version.release_or_codename]: [14]
[ro.vendor_dlkm.build.version.sdk]: [34]
[ro.vndk.version]: [34]
[ro.vros.build.version]: [79]
09-11 17:40:24.883 27242 27863 D openxr_tutorial: OpenXR Runtime: Oculus - 79.1289.0
I try to understand openXR and follow this Turotials. When I try to run Chaper3, it could not enter the call the RenderFrame. The m_sessionState is always XR_SESSION_STATE_IDLE. How can I solve this issue. Appreciate for any comments.
Contributor guide
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Research direction
Start with the Chapter 3 tutorial and trace the session-state handling around RenderFrame, especially why m_sessionState remains XR_SESSION_STATE_IDLE. Reproduce the issue on a Meta Quest 3 using the reported runtime details, then confirm that the session reaches ready mode and RenderFrame can be called.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- ar-vr-xr
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100