KhronosGroup / KhronosGroup/OpenXR-SDK-Source
Meta Quest pro openXR extension
- Dominant language
- Python
- Stars
- 825
- Forks
- 306
- Avg merge
- 1d 23h
- Merged PRs (30d)
- 1
Description
I am writing an app on Quest Pro, and I would like to achieve the foveated rendering. To do so, I need to enable the XR_Meta_eye_tracked, however, it seems blocked as the reply is the default (0,0). May I ask for more instruction or some demo code?
Contributor guide
No contributing guide indexed for this repository
Research direction
Start with the XR_Meta_eye_tracked extension and the Quest Pro foveated-rendering setup described in the report; no source file or test is identified. Reproduce the default (0,0) response through the relevant OpenXR entry point, then document the required setup or provide a working demo and verify the eye-tracking result.
Written by the indexing model from the issue text.
Assessment
- Domain
- ar-vr-xr
- Issue type
- Documentation
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100