KhronosGroup / KhronosGroup/OpenCOLLADA
Exporting OpenCollada file in 3Ds Max, About EnvironmentAmbientlight
- Dominant language
- C++
- Stars
- 679
- Forks
- 260
- PR merge metrics
- No merged PRs in 30d
Description
Hello
I wonder if there is a way not to include Environment Ambient light when exporting Mesh from 3Ds Max to OpenColada.
This happened not only in 3Ds Max but also in Modo. However, Maya did not include Environment Ambient light.
Can you tell me how to exclude Environment Ambient light when exporting a file from 3Ds Max or MODO?
I ask for your help.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reproducing the OpenCOLLADA export from 3Ds Max and MODO described in the issue, then compare the result with Maya's export behavior. The issue mentions no source files or tests; the work is complete only when the handling of Environment Ambient light is clearly determined and the requested exclusion behavior is addressed.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100