KhronosGroup / KhronosGroup/OpenCOLLADA

Exporting OpenCollada file in 3Ds Max, About EnvironmentAmbientlight

Open
#639 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
C++
Stars
679
Forks
260
PR merge metrics
No merged PRs in 30d

Description

Hello
I wonder if there is a way not to include Environment Ambient light when exporting Mesh from 3Ds Max to OpenColada.

This happened not only in 3Ds Max but also in Modo. However, Maya did not include Environment Ambient light.

Can you tell me how to exclude Environment Ambient light when exporting a file from 3Ds Max or MODO?
I ask for your help.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by reproducing the OpenCOLLADA export from 3Ds Max and MODO described in the issue, then compare the result with Maya's export behavior. The issue mentions no source files or tests; the work is complete only when the handling of Environment Ambient light is clearly determined and the requested exclusion behavior is addressed.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.