KhronosGroup / KhronosGroup/OpenCOLLADA

Maya >FBX DAE, with morph controllers in Xcode

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C++
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Description

Goal: export morph targets Maya >FBX DAE, with morph targets controllers in Xcode

In Maya 2020 everything works fine, morphs with sliders work as intended

When exported to FBX/DAE and opened on Xcode, the morphs targets are there, but it places the entire avatar, instead of scaling the specific node (nose, arm, etc).
https://gyazo.com/6f36a90ce5292b85a6f7a21b9a8918f2

Question:
How can I export from Maya to DAE, keeping morphs for each node?

Thanks!

Contributor guide

No contributing guide indexed for this repository

Research direction

No repository files, tests, or entry points are identified. Start by reproducing the Maya 2020 to FBX/DAE to Xcode workflow described in the issue; done would require identifying whether the per-node morph behavior is supported and documenting or implementing a confirmed resolution.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
15/100

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