KhronosGroup / KhronosGroup/OpenCOLLADA
Is there a Maya OpenCOLLADA export tutorial out there?
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- Dominant language
- C++
- Stars
- 678
- Forks
- 260
- PR merge metrics
- No merged PRs in 30d
Description
Hello,
I am developing a game that uses collada files. I want to use the OpenCOLLADA exporter, but it's very different from the default Maya dae_fbx tutorial I've been using.
I have two main questions:
1)Is it possible to export a collada file with the texture embedded in the file?
2)Is there a tutorial out there that explains what happens when I tick on or off the various export options?
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First steps
- Read the whole issue, then the project's contributing guide.
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Research direction
No files or tests are named. Start by locating the OpenCOLLADA Maya exporter documentation and reviewing the available export options; determine whether textures can be embedded and what each option controls. Done means a Maya-focused tutorial answers both questions clearly.
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Assessment
- Tech stack
- cpp
- Domain
- documentation
- Issue type
- Documentation
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100