KhronosGroup / KhronosGroup/OpenCOLLADA

DAE fails to keep morph animation when imported to scenekit/xcode

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#542 3 comments 0 reactions 0 assignees View on GitHub
Dominant language
C++
Stars
679
Forks
260
PR merge metrics
No merged PRs in 30d

Description

Exported animated file from 3DS Max 2017 which has both bone animation (for limbs) and morph animation (for mouth).
Everything, but the morph animation comes into scenekit. It seems the target array is empty??

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Contributor guide

No contributing guide indexed for this repository

Research direction

Start with the supplied COLLADA controller XML, where the morph target and weight arrays have count="0", and trace how morph controllers and animations are imported. Reproduce with the 3DS Max 2017 asset if available; done when both bone and morph animations are preserved for SceneKit/Xcode.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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