KhronosGroup / KhronosGroup/OpenCOLLADA
DAE fails to keep morph animation when imported to scenekit/xcode
- Dominant language
- C++
- Stars
- 679
- Forks
- 260
- PR merge metrics
- No merged PRs in 30d
Description
Exported animated file from 3DS Max 2017 which has both bone animation (for limbs) and morph animation (for mouth).
Everything, but the morph animation comes into scenekit. It seems the target array is empty??
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Contributor guide
No contributing guide indexed for this repository
Research direction
Start with the supplied COLLADA controller XML, where the morph target and weight arrays have count="0", and trace how morph controllers and animations are imported. Reproduce with the 3DS Max 2017 asset if available; done when both bone and morph animations are preserved for SceneKit/Xcode.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100