KhronosGroup / KhronosGroup/COLLADA2GLTF

KHR_binary_glTF 1.0 shader encoding

Open
#143 1 comment 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
C++
Stars
573
Forks
154
PR merge metrics
No merged PRs in 30d

Description

If converting to 1.0, the shaders should be embedded in the buffer instead of the less efficient Base64 uri encoding.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by locating the KHR_binary_glTF 1.0 conversion path and the shader URI handling in the C++ converter. Verify how shaders are currently emitted, then confirm that converted 1.0 output stores them in the buffer instead of using Base64 URI encoding.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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