KhronosGroup / KhronosGroup/COLLADA2GLTF
KHR_binary_glTF 1.0 shader encoding
Open
enhancement
- Dominant language
- C++
- Stars
- 573
- Forks
- 154
- PR merge metrics
- No merged PRs in 30d
Description
If converting to 1.0, the shaders should be embedded in the buffer instead of the less efficient Base64 uri encoding.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by locating the KHR_binary_glTF 1.0 conversion path and the shader URI handling in the C++ converter. Verify how shaders are currently emitted, then confirm that converted 1.0 output stores them in the buffer instead of using Base64 URI encoding.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100