KhronosGroup / KhronosGroup/COLLADA2GLTF

Split meshes for skinning according to the maximum number of uniforms

Open
#110 1 comment 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
C++
Stars
573
Forks
154
PR merge metrics
No merged PRs in 30d

Description

Replaces https://github.com/KhronosGroup/glTF/issues/283

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by reading the linked glTF issue #283, since this issue provides no files, tests, or implementation entry point. Use that discussion to determine the requirements for splitting skinned meshes by the maximum uniform count; completion criteria are not specified here beyond implementing that behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, tooling
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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