KhronosGroup / KhronosGroup/COLLADA2GLTF
Split meshes for skinning according to the maximum number of uniforms
Open
enhancement
- Dominant language
- C++
- Stars
- 573
- Forks
- 154
- PR merge metrics
- No merged PRs in 30d
Description
Replaces https://github.com/KhronosGroup/glTF/issues/283
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reading the linked glTF issue #283, since this issue provides no files, tests, or implementation entry point. Use that discussion to determine the requirements for splitting skinned meshes by the maximum uniform count; completion criteria are not specified here beyond implementing that behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, tooling
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100