Potential Support Params
- Dominant language
- Scala
- Stars
- 279
- Forks
- 21
- PR merge metrics
- No merged PRs in 30d
Description
So I'm looking to make a Tactics game for the Commodore 64 and Commodore 128, but I want to also be able to port it to the MSX2 and possibly other architectures (68K, 65816, x86). So this seems to be the best fit, however I need a full 512K GMod2 supported, and 512K MSX2 cart support. Is this system capable of handling such carts. With it me being able to have Cart resident code and code that is copied to RAM, possibly compressed with say Exomizer to get every last drop of space out of it. But then the 128 version might have the "ROM banks" execute from its extra RAM and it loads data from disk etc.
Contributor guide
Research direction
The issue names no files, tests, or entry points. First clarify whether the request is for 512K cartridge support, cart-resident and copied code, compression, bank execution, or disk loading; done should be a decided scope and an explicit feasibility or implementation plan.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- scala
- Domain
- compilers
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100