Kampfkarren / Kampfkarren/Roblox

Check if data is identical before telling :Save() its changed

Open
#53 0 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
Lua
Stars
391
Forks
95
PR merge metrics
No merged PRs in 30d

Description

The following flow:
```
- Get() the data store, the value is { foo = "bar" }
- Set({ foo = "bar" })
- Save()
```

...results in a superfluous save.

Instead, Save() should check the previous data to see if it is identical.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by locating the data-store implementation and its Get(), Set(), and Save() entry points, then reproduce the flow described in the issue. Done means Save() recognizes identical data and avoids a superfluous save while still saving changed data.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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