Kampfkarren / Kampfkarren/Roblox

Introduce Save retrying

Open
#40 0 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
Lua
Stars
391
Forks
95
PR merge metrics
No merged PRs in 30d

Description

:Save() does not pcall, but it seems strange for :Get() to pcall if this isn't the case.

An API like `:SetBackup` should be introduced for :Save() as well.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by locating the :Get(), :Save(), and :SetBackup implementations and their callers. Compare how :Get() uses pcall with the current :Save() behavior, then determine the expected retry and backup API behavior. Done means Save has a documented, tested retry or backup mechanism consistent with the existing Get API.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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