Recurrent Dqn
- Dominant language
- Lua
- Stars
- 263
- Forks
- 72
- PR merge metrics
- No merged PRs in 30d
Description
One central element of the Atari DQN is the use of 4 consecutive frames as input making the state more Markov, ie. having the vital dynamic movement information. This paper http://arxiv.org/abs/1507.06527v3 discusses DRQN: the multiframe input can be substituted with LSTM with the same effect (but no systematic advantage for one or the other). Also the Deepmind async paper mentions using LSTM instead of multi frame inputs for more challenging visual domains (Torcs and Labyrinth).
I think this would fit well in this codebase, I'll try to contribute this at one point.
Contributor guide
Research direction
Start by reading the linked DRQN paper and the issue's references to recurrent inputs in Atari DQN. Then inspect the repository to identify the existing multiframe DQN implementation and determine the scope of adding LSTM-based state handling. Done should include a working recurrent variant with evidence that it trains in the relevant Atari setting.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- machine-learning
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100