JetBrains / JetBrains/resharper-unity
Include SerializeReference in asset usages
Open
- Dominant language
- C#
- Stars
- 1.2k
- Forks
- 142
- PR merge metrics
- No merged PRs in 30d
Description
It would be very useful to be able to see in what assets a class is being serialized with `[SerializeReference]`, like how "asset usages" shows where MonoBehaviours are being used.
Contributor guide
Research direction
Start by locating the existing asset-usages handling for MonoBehaviours in the ReSharper Unity plugin and tracing how its usage results are produced. Determine the entry points and tests involved, then define completion as showing assets where a class is serialized through Unity's SerializeReference, matching the existing asset-usages behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- devtools, search
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100