JetBrains / JetBrains/resharper-unity
New input system messages sent via SendMessage are marked as unused
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- C#
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Description
Using the new input system I noticed that methods in scripts associated with actions are marked as unused. For instance with the following setup

the respective message handler is erroneously marked as unused

It'd be nice to not have it display as a false positive even though I expect that to be difficult since that behaviour script would have to be matched against a Player Input component on the same GameObject.
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