JetBrains / JetBrains/resharper-unity

When calling GameObject.AddComponent<Foo> offer to create a new MonoBehaviour

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resharper-engine-issue
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C#
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Description

if Foo does not exist (or cant be found and used) offer to create a new class that derives from MonoBehaviour and has a start and update method defined, much like when creating a script inside of the Unity3D editor.

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