JetBrains / JetBrains/resharper-unity
Investigate null patterns for UnityEngine.Object subclasses
Open
- Dominant language
- C#
- Stars
- 1.2k
- Forks
- 142
- PR merge metrics
- No merged PRs in 30d
Description
Investigate how various C# 8 null patterns work with `UnityEngine.Object` subclasses' custom equality operator. Would they make a good alternative for refactoring `myComponent?.Foo()` to something less ambiguous?
Contributor guide
Research direction
Investigate C# 8 null patterns against the custom equality operator on UnityEngine.Object subclasses, using the myComponent?.Foo() example as the comparison point. Determine whether any pattern is a less ambiguous refactoring alternative; the issue does not name files or tests to run.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- devtools
- Issue type
- Refactor
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100