JetBrains / JetBrains/resharper-unity
Show information about prefabs in debugger
Open
- Dominant language
- C#
- Stars
- 1.2k
- Forks
- 142
- PR merge metrics
- No merged PRs in 30d
Description
If an object has been created from a prefab, include some useful prefab context in the debugger - link back to original asset, nested prefab hierarchy, etc. Check out the methods in `PrefabUtility`.
Contributor guide
Research direction
Start by reviewing the methods in Unity's PrefabUtility and the existing debugger integration. Determine how to expose the original prefab asset and nested prefab hierarchy for objects created from prefabs; done means the debugger shows useful prefab context for those objects.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- devtools, game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100