JetBrains / JetBrains/resharper-unity

Show information about prefabs in debugger

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Dominant language
C#
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Forks
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Description

If an object has been created from a prefab, include some useful prefab context in the debugger - link back to original asset, nested prefab hierarchy, etc. Check out the methods in `PrefabUtility`.

Contributor guide

Open the contributing guide

Research direction

Start by reviewing the methods in Unity's PrefabUtility and the existing debugger integration. Determine how to expose the original prefab asset and nested prefab hierarchy for objects created from prefabs; done means the debugger shows useful prefab context for those objects.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
devtools, game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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