JetBrains / JetBrains/resharper-unity
Ability to redirect tracepoint output to Unity console
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- C#
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Description
Tracepoints are hugely useful, however the output is not in a very useful place for a developer working with Unity3D. In fact I remember a while back it took me quite some time to find where they went initially. It would be a huge win if we could set tracepoints and see their output directly in the Unity console. They could be prefixed with "[TRACEPOINT]" or something for clarity sake.
(to be clear, when I say tracepoint I mean a breakpoint with _Evaluate and log_ set and _suspend_ off)
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