JetBrains / JetBrains/resharper-unity
Play action should automatically cause "Save and Refresh"
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- C#
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Description
Currently we have a Play/Edit action in Rider.
But when you do some changes to code, you should first Save. This Save causes Refresh in Unity. Protocol connection to Unity may be lost for a while. And only after that you can finally call Play.
We need to do it all automatically on Play.
The same thing is required for Attach Debug and Play run configuration.
Debug is calling Save, which causes Refresh, which brakes protocol connection for a short time and Play signal is lost during this short time.
Request origin - private slack channel https://jetbrains.slack.com/archives/CC0R4EJ7P/p1558934359028000
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