JetBrains / JetBrains/UnrealLink

Feature Request: Iterating on a Single Source File

Open
#69 2 comments 0 reactions 0 assignees View on GitHub
Dominant language
C++
Stars
156
Forks
36
Avg merge
5h 20m
Merged PRs (30d)
11

Description

The UnrealVS extension has an option for compiling a single file and building the project with just that change. Effectively it disables unity building and adds the -singlefile argument. This should greatly reduce iteration time. With this, Rider will truly be the goto for Unreal C++ editing.

Source:
https://docs.unrealengine.com/en-US/ProductionPipelines/DevelopmentSetup/VisualStudioSetup/UnrealVS/index.html

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by reviewing the linked UnrealVS documentation and locating how UnrealLink invokes project builds. Determine where unity building is controlled and how a single-file build would pass the -singlefile argument. Done means an option can disable unity building and build the project using only the changed source file.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, unreal-engine
Domain
build-system, devtools
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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