JetBrains / JetBrains/UnrealLink
Feature Request: Iterating on a Single Source File
- Dominant language
- C++
- Stars
- 156
- Forks
- 36
- Avg merge
- 5h 20m
- Merged PRs (30d)
- 11
Description
The UnrealVS extension has an option for compiling a single file and building the project with just that change. Effectively it disables unity building and adds the -singlefile argument. This should greatly reduce iteration time. With this, Rider will truly be the goto for Unreal C++ editing.
Source:
https://docs.unrealengine.com/en-US/ProductionPipelines/DevelopmentSetup/VisualStudioSetup/UnrealVS/index.html
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reviewing the linked UnrealVS documentation and locating how UnrealLink invokes project builds. Determine where unity building is controlled and how a single-file build would pass the -singlefile argument. Done means an option can disable unity building and build the project using only the changed source file.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, unreal-engine
- Domain
- build-system, devtools
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100