JayArrowz / JayArrowz/NetScape
Should be using SpinWait for game loop
Open
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 21
- Forks
- 5
- PR merge metrics
- No merged PRs in 30d
Description
This issue has no description.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue does not identify a file, test, or game-loop entry point. Start by locating the game loop and reading how it currently waits between iterations, then determine whether SpinWait is appropriate and verify that the loop preserves its intended timing without excessive CPU use.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev, performance
- Issue type
- Refactor
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100