JWR26 / JWR26/ArcadeSpaceFighter

Saving & Loading of High Scores

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Dominant language
GDScript
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Description

Persistent high scores accross games must be implemented:

- [ ] Save high scores at opportune moments
- [ ] Load high score data when the game starts

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by locating where high scores are produced and where the game starts, then determine the appropriate moments for saving and loading. Done means high scores persist across separate games and existing score data is loaded when a new game starts.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
38/100

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