JWR26 / JWR26/ArcadeSpaceFighter
Saving & Loading of High Scores
Open
- Dominant language
- GDScript
- Stars
- 0
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
Persistent high scores accross games must be implemented:
- [ ] Save high scores at opportune moments
- [ ] Load high score data when the game starts
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by locating where high scores are produced and where the game starts, then determine the appropriate moments for saving and loading. Done means high scores persist across separate games and existing score data is loaded when a new game starts.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100