IvanMurzak / IvanMurzak/Unity-MCP
Runtime Prompt injection for playing a game using LLM as a smart game bot
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 4.3k
- Forks
- 379
- Avg merge
- 6h 52m
- Merged PRs (30d)
- 17
Description
During playing game in runtime, MCP may inject prompt with specific in-game details into a conversation with LLM. Based on that prompt LLM may use Tool to make an action. As a result, AI may implement entire game mechanics in few lines of code.
Game sample:
- Prompt:
Here is the current game state XXX. User did YYY. Run tool AAA for making the turn.
- LLM calls tool AAA:
public static string MakeTurn(GameData data)
{
// use data to apply the turn in action
}
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue provides no files, tests, or entry points. Start by locating the runtime MCP prompt injection and tool-call flow described in the issue, then determine the expected game-state prompt and action behavior before proposing an implementation and validation criteria.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- ai, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100