IvanMurzak / IvanMurzak/Unity-MCP

Runtime Prompt injection for playing a game using LLM as a smart game bot

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enhancement super-feature
Dominant language
C#
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Forks
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Avg merge
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Merged PRs (30d)
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Description

During playing game in runtime, MCP may inject prompt with specific in-game details into a conversation with LLM. Based on that prompt LLM may use Tool to make an action. As a result, AI may implement entire game mechanics in few lines of code.

Game sample:

  • Prompt:
Here is the current game state XXX. User did YYY. Run tool AAA for making the turn.
  • LLM calls tool AAA:
public static string MakeTurn(GameData data)
{
   // use data to apply the turn in action
}

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue provides no files, tests, or entry points. Start by locating the runtime MCP prompt injection and tool-call flow described in the issue, then determine the expected game-state prompt and action behavior before proposing an implementation and validation criteria.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
ai, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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