Isembart / Isembart/Boids-Simulation-SFML
Boids can collide with each other
Open
bug
good first issue
help wanted
- Dominant language
- C++
- Stars
- 2
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
Velocity of a boid can make it run into other boid, they will occuppy the same position and won't be seprated.
Contributor guide
Assessment
This issue has not been assessed yet.