IntersectMBO / IntersectMBO/ouroboros-network

Idle state timeouts for multi-chunk messages

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block-fetch tx-submission
Dominant language
Haskell
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296
Forks
104
Avg merge
2d 10h
Merged PRs (30d)
4

Description

For protocol states where there is no timeout (e.g. idle states) we should
implement timeouts for receiving multi-chunk messages.

Most of the messages in idle state are small with exception of
`MsgFindIntersect` which in the Byron era can be up to `1kb` (we limit the size
to 18 points).

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