IntellectualSites / IntellectualSites/PlotSquared
Ignore spawnreasons in Entity-Cap, Mob-Cap and so on
Nobody has claimed this yet.
- Dominant language
- Java
- Stars
- 653
- Forks
- 975
- Avg merge
- 2m
- Merged PRs (30d)
- 6
Description
What feature do you want to see added?
I want to write a Chair-Plugin, but the problem is, if the entity cap of a plot is exceedet, the chair-plugin cannot spawn the entity on which the player will sit. So ignoring spawnreasons like CUSTOM or COMMAND will be a solution.
Are there any alternatives?
I dont know any alternatives
Anything else?
No response
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files or tests are named in the issue. Start by locating the entity-cap enforcement and its handling of spawn reasons, then determine how CUSTOM and COMMAND spawns should be treated. Done means chair-plugin entities can spawn despite the relevant caps while ordinary capped spawns remain unchanged.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100