IntellectualSites / IntellectualSites/FastAsyncWorldEdit
`//flora` enhancements
Nobody has claimed this yet.
- Dominant language
- Java
- Stars
- 806
- Forks
- 394
- Avg merge
- 22h 19m
- Merged PRs (30d)
- 14
Description
Is your feature request related to a problem? Please describe.
I always find it difficult to populate lakes and rivers with plants
Describe the solution you'd like
I propose that the //flora command also creates underwater plants such as kelp, seagrass, and seapickle
Describe alternatives you've considered
Additional context
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the implementation and command entry point for //flora in FastAsyncWorldEdit. Read how the command currently populates lakes and rivers, then determine how underwater plants such as kelp, seagrass, and seapickle should be included. Done means //flora can create those plants in suitable water areas.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- cli, game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100