IntellectualSites / IntellectualSites/FastAsyncWorldEdit
Bug with painting positions when loading schematics
Nobody has claimed this yet.
- Dominant language
- Java
- Stars
- 806
- Forks
- 394
- Avg merge
- 22h 19m
- Merged PRs (30d)
- 14
Description
Server Implementation
Paper
Server Version
1.21.8
Describe the bug
When I load a schematic with paintings, they don't position correctly (and therefore overlap and destroy each other in my case).
To Reproduce
Result of my schematic with paintings after //paste -e
Expected behaviour
The paintings should be positioned correctly as they were saved when the schematic was created.
Screenshots / Videos
No response
Error log (if applicable)
No response
Fawe Debugpaste
https://athion.net/ISPaster/paste/view/e7ee38c6f4ef4eee8004f5658341246f
Fawe Version
FastAsyncWorldEdit version 2.14.1-SNAPSHOT-1208+79582f5
Checklist
- I have included a Fawe debugpaste.
- I am using the newest build from https://ci.athion.net/job/FastAsyncWorldEdit/ and the issue still persists.
Anything else?
No response
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue on Paper 1.21.8 with a schematic containing paintings and the reported //paste -e command. Trace schematic entity loading and paste handling for paintings; done means paintings retain their saved positions and no longer overlap or destroy each other.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100