IntellectualSites / IntellectualSites/FastAsyncWorldEdit

block rotations from old schematics are messed up

Open
#2,951 3 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Requires Testing
Dominant language
Java
Stars
806
Forks
394
Avg merge
22h 19m
Merged PRs (30d)
14

Description

Server Implementation

Paper

Server Version

1.21

Describe the bug

Block rotations from old schematics are incorrect

To Reproduce

manoir10756380.zip
load manoir.schematic, load it, wrong rotations, the rotations are definitely saved correctly inside the file, I see this with many old schematics

Expected behaviour

Should load correctly

Screenshots / Videos

image

image

Error log (if applicable)

No console errors

Fawe Debugpaste

N/A

Fawe Version

FastAsyncWorldEdit-Bukkit-2.11.3-SNAPSHOT-937.jar

Checklist
Anything else?

No response

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the attached manoir10756380.zip and reproduce the report on Paper 1.21 using FastAsyncWorldEdit-Bukkit-2.11.3-SNAPSHOT-937.jar: load manoir.schematic and inspect the block rotations. Compare the loaded result with the rotations saved in the old schematic; done means the schematic loads with the expected rotations and produces no console errors.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.