IntellectualSites / IntellectualSites/FastAsyncWorldEdit
block rotations from old schematics are messed up
Nobody has claimed this yet.
- Dominant language
- Java
- Stars
- 806
- Forks
- 394
- Avg merge
- 22h 19m
- Merged PRs (30d)
- 14
Description
Server Implementation
Paper
Server Version
1.21
Describe the bug
Block rotations from old schematics are incorrect
To Reproduce
manoir10756380.zip
load manoir.schematic, load it, wrong rotations, the rotations are definitely saved correctly inside the file, I see this with many old schematics
Expected behaviour
Should load correctly
Screenshots / Videos
Error log (if applicable)
No console errors
Fawe Debugpaste
N/A
Fawe Version
FastAsyncWorldEdit-Bukkit-2.11.3-SNAPSHOT-937.jar
Checklist
- I have included a Fawe debugpaste.
- I am using the newest build from https://ci.athion.net/job/FastAsyncWorldEdit/ and the issue still persists.
Anything else?
No response
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the attached manoir10756380.zip and reproduce the report on Paper 1.21 using FastAsyncWorldEdit-Bukkit-2.11.3-SNAPSHOT-937.jar: load manoir.schematic and inspect the block rotations. Compare the loaded result with the rotations saved in the old schematic; done means the schematic loads with the expected rotations and produces no console errors.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100