IntellectualSites / IntellectualSites/FastAsyncWorldEdit

//regen does not support BlockMetas such as skulls and banners

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Dominant language
Java
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Merged PRs (30d)
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Description

Server Implementation

Current: git-Purpur-2023 (MC: 1.20.1)*

Server Version

1.20.1

Describe the bug

If u have a custom world generator that uses hats or banners in any way,
metas such as patterns or skull owners are not set.

We used //regen to regen some damaged chunks in our plotworld

To Reproduce
  1. Put Plotsquared on ur server
  2. Make an road schem that use some playerheads of ur self
  3. Use //regen to regenerate some of the roads
  4. U see skins of heads are missing
Expected behaviour

To regen default metas on //regen

Screenshots / Videos

No response

Error log (if applicable)

No response

Fawe Debugpaste

https://athion.net/ISPaster/paste/view/74f80e35c9964988bf2c632f5b217e56

Fawe Version

FastAsyncWorldEdit-2.7.1-SNAPSHOT-545

Checklist
Anything else?

No response

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start at the //regen implementation and reproduce the issue with Plotsquared, a road schematic containing player heads, and regenerated roads. Done means regenerated blocks preserve default metadata such as banner patterns and skull owners, including head skins.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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