IntellectualSites / IntellectualSites/FastAsyncWorldEdit
//regen does not support BlockMetas such as skulls and banners
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- Dominant language
- Java
- Stars
- 806
- Forks
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- Avg merge
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- Merged PRs (30d)
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Description
Server Implementation
Current: git-Purpur-2023 (MC: 1.20.1)*
Server Version
1.20.1
Describe the bug
If u have a custom world generator that uses hats or banners in any way,
metas such as patterns or skull owners are not set.
We used //regen to regen some damaged chunks in our plotworld
To Reproduce
- Put Plotsquared on ur server
- Make an road schem that use some playerheads of ur self
- Use //regen to regenerate some of the roads
- U see skins of heads are missing
Expected behaviour
To regen default metas on //regen
Screenshots / Videos
No response
Error log (if applicable)
No response
Fawe Debugpaste
https://athion.net/ISPaster/paste/view/74f80e35c9964988bf2c632f5b217e56
Fawe Version
FastAsyncWorldEdit-2.7.1-SNAPSHOT-545
Checklist
- I have included a Fawe debugpaste.
- I am using the newest build from https://ci.athion.net/job/FastAsyncWorldEdit/ and the issue still persists.
Anything else?
No response
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start at the //regen implementation and reproduce the issue with Plotsquared, a road schematic containing player heads, and regenerated roads. Done means regenerated blocks preserve default metadata such as banner patterns and skull owners, including head skins.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100