IntellectualSites / IntellectualSites/FastAsyncWorldEdit
World Regeneration
Nobody has claimed this yet.
- Dominant language
- Java
- Stars
- 806
- Forks
- 394
- Avg merge
- 22h 19m
- Merged PRs (30d)
- 14
Description
What feature do you want to see added?
The posibility of actually regenerating entire worlds, while preserving claims/regions from commonly used protection plugins such as (in my case) WorldGuard & GriefDefender.
This is a feature many people have asked for before, and I am sure is quite vital to any survival server (unless they wish to reset their maps entirely every version).
FAWE/WorldEdit currently already has the capability of regenerating chunks, and I believe some of it's features already respect protected areas (not sure about regening though).
Are there any alternatives?
AutoSaveWorld: Has this feature, but it's an old plugin that only works up to 1.12.
CyberWorldReset: Due to it's faulty design, which is dependant on how vanilla loads worlds, fails to be capable of regenerating the default world, which is a major hassle and complicates things.
Anything else?
I understand this feature may be considered outside of FAWE's scope, but still believe it's an essential to any server, and want to give it a try and see what you have to say about it.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named in the issue. First clarify the scope of whole-world regeneration and how FAWE should integrate with WorldGuard and GriefDefender, then inspect the existing chunk-regeneration behavior. Done should mean worlds can be regenerated while claims and regions remain preserved.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100