IntellectualSites / IntellectualSites/FastAsyncWorldEdit

World Regeneration

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#1,983 4 comments 0 reactions 0 assignees View on GitHub

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Enhancement
Dominant language
Java
Stars
806
Forks
394
Avg merge
22h 19m
Merged PRs (30d)
14

Description

What feature do you want to see added?

The posibility of actually regenerating entire worlds, while preserving claims/regions from commonly used protection plugins such as (in my case) WorldGuard & GriefDefender.

This is a feature many people have asked for before, and I am sure is quite vital to any survival server (unless they wish to reset their maps entirely every version).

FAWE/WorldEdit currently already has the capability of regenerating chunks, and I believe some of it's features already respect protected areas (not sure about regening though).

Are there any alternatives?

AutoSaveWorld: Has this feature, but it's an old plugin that only works up to 1.12.
CyberWorldReset: Due to it's faulty design, which is dependant on how vanilla loads worlds, fails to be capable of regenerating the default world, which is a major hassle and complicates things.

Anything else?

I understand this feature may be considered outside of FAWE's scope, but still believe it's an essential to any server, and want to give it a try and see what you have to say about it.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named in the issue. First clarify the scope of whole-world regeneration and how FAWE should integrate with WorldGuard and GriefDefender, then inspect the existing chunk-regeneration behavior. Done should mean worlds can be regenerated while claims and regions remain preserved.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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