IntellectualSites / IntellectualSites/FastAsyncWorldEdit
Apply sculk spread by region or brush.
Nobody has claimed this yet.
- Dominant language
- Java
- Stars
- 806
- Forks
- 394
- Avg merge
- 22h 19m
- Merged PRs (30d)
- 14
Description
What feature do you want to see added?
A feature similar to //flora, but instead have //sculk apply random sculk throughout a selected region.
To give the user full control, let the user control whether it's only sculk veins, sculk blocks or both. An option whether to include sculk catalysts, shriekers, sensors or all of them and an option to decide how scarce or common the spread is.
Are there any alternatives?
//overlay does not give the desired effect to place veins on top of blocks, as it more often than not gets rid of blocks in the process and veins rely on directional block states.
Anything else?
//sculk <veins/blocks/all> <catalysts/shriekers/sensors/all> <%>
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading the existing //flora and //sculk command behavior, then determine how region or brush selection and the requested sculk options fit into the command design. Done means //sculk supports veins, blocks, or both, optional catalysts, shriekers, and sensors, plus a configurable spread percentage without the block-removal behavior described for //overlay.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- cli, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 30/100