Custom track/ballast textures
Open
enhancement
- Dominant language
- C#
- Stars
- 16
- Forks
- 6
- PR merge metrics
- No merged PRs in 30d
Description
Each track component should have an override material for rails and ballast. This would most likely need to piggyback off #3's `RailwayMeshGenerator` patch.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reviewing the RailwayMeshGenerator patch referenced in issue #3 and trace how track components currently receive materials. Identify where rail and ballast material overrides belong; the work is done when each track component can use separate overrides for those surfaces.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100