Insprill / Insprill/dv-mapify

Custom track/ballast textures

Open
#7 0 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
C#
Stars
16
Forks
6
PR merge metrics
No merged PRs in 30d

Description

Each track component should have an override material for rails and ballast. This would most likely need to piggyback off #3's `RailwayMeshGenerator` patch.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by reviewing the RailwayMeshGenerator patch referenced in issue #3 and trace how track components currently receive materials. Identify where rail and ballast material overrides belong; the work is done when each track component can use separate overrides for those surfaces.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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