Insprill / Insprill/dv-mapify

NRE when validating without Terrain Tools

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#29 2 comments 0 reactions 0 assignees View on GitHub
bug
Dominant language
C#
Stars
16
Forks
6
PR merge metrics
No merged PRs in 30d

Description

```
NullReferenceException: Object reference not set to an instance of an object
MapifyEditor.Export.Validators.TerrainSceneValidator+<>c.b__0_1 (UnityEngine.Component comp) (at <6c995e8150fa4940ac631d120153741d>:0)
System.Linq.Enumerable+WhereArrayIterator`1[TSource].ToArray () (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
System.Linq.Enumerable.ToArray[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
MapifyEditor.Export.Validators.TerrainSceneValidator+d__0.MoveNext () (at <6c995e8150fa4940ac631d120153741d>:0)
Mapify.Editor.Utils.Extensions.ToList[T] (System.Collections.Generic.IEnumerator`1[T] e) (at <6c995e8150fa4940ac631d120153741d>:0)
Mapify.Editor.Validators.Validator+d__3.MoveNext () (at <6c995e8150fa4940ac631d120153741d>:0)
UnityEngine.Debug:LogException(Exception)
Mapify.Editor.Validators.d__3:MoveNext()
Mapify.Editor.Utils.Extensions:ToList(IEnumerator`1)
Mapify.Editor.MapValidationGui:OpenAndValidate()
Mapify.Editor.MapValidationGui:OpenAndValidate(MenuCommand)
```

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