Don't overwrite track names
Open
enhancement
- Dominant language
- C#
- Stars
- 16
- Forks
- 6
- PR merge metrics
- No merged PRs in 30d
Description
Instead of overwriting track names when exporting the map, they should be calculated at runtime.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by tracing the map export path and locate where track names are assigned or overwritten. Confirm how names can be calculated at runtime instead, then verify exported custom maps retain the intended runtime names.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100